SWFProfiler haXe'd

January 13th, 2010

I ported over a very good SWFProfiler that a fellow actionscripter wrote over a year ago.
It’s very useful especially to haXe‘rs when all we have to play with is the flash debug player, and for flash game devs to make sure our framerates stay up, and our memory is managed correctly.

I added my own flavor to this already awesome SWFProfiler.

See the demo and download the source.

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Play Santa's Sack

December 23rd, 2009

Merry Christmas!

2009 Christmas haXe Game

Our gift to you, 2009 Christmas game made with love and haXe

Play Santa's Sack

http://playsantassack.com


Play Thanksgiving Kitchen Hero

November 27th, 2009

Oh yes, another Thanksgiving game for the 09

This is the most fun and most original, and not a clone, and it’s very hard… like some turkeys. click to enjoy pumpkinstyle!

Thanksgiving haXe Game

i love making games in a day… this game took longer than last years, we hope you like.

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theRemix invents gravity in haXe (with full source)

October 10th, 2009

I created an experiment to visualize and play with the law of gravity.
The concept of gravity is new, i just created it, attraction occurs between any two masses in space.
I came up with the formula for gravity:
Mass1 × Mass2
Distance²

neat huh?

check out the full haXe source code and play with gravity to create orbits in the full article

Gravity haXe Screenshot

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New flash game Polyn

September 24th, 2009

Haven’t posted anything in a while, probably cause i’ve been busy developing my entry for the Mochi May 09 “Word Play” contest

Our entry has been submitted, click on the bee to play Polyn.

play Polyn

Game designed and illustrated by Kelli Harada pnpnt.com
Game developed by me, on about 60 bus rides
Site designed by Kelli Harada pnpnt.com
Site html5’d by me

built with my favorite swf compiler haXe


StopWatch class - code snippet

August 23rd, 2009

a simple StopWatch class to measure how long something takes.

read full article and see source code

also on http://haxe.org/doc/snip/StopWatch

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commaFormat(num:Float):String; code snippet

August 23rd, 2009

added another code snippet to http://haxe.org/doc/snip/commaFormat

that commafies a number such as really high scores

converts 123456 to “123,456” and 1234567890.12345 to “1,234,567,890.12345”

read full article and source

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jumpAround(audio_level); #songsInCode

August 21st, 2009

Made another #songsInCode in haXe

much funner this time.

if(audio_level > threshold){
    house_of_pain[j].jumpAround(audio_level);
}

You need Flash 10 to view the awesome. It’s a free and fast upgrade.

let it load, press play.
House of Pain - Jump Around (Deadmau5 remix)

read more to see the source code and result in action…

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ringAround(rosies); #songsInCode

August 21st, 2009

Felt like making a #songsInCode in haXe

and just for fun actually writing the code and compiling it to see how it might look.

ringAround(rosies);
for(girl in girls){
    girl.pocket.fill(new Posies());
}
ashes+=2;
for(girl in girls){
    girl.fall(DOWN);
}

read more to see the source code and result in action…

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Insanely Twisted Shadow World - Game Trailer

August 20th, 2009

You need Flash 10 to view the awesome. It’s a free and fast upgrade.

Link to HD video on gt.com

do i even need to write about this? watch the video and you’ll see why it deserves to be posted here.


Amazing flash Interactive Music Video

August 20th, 2009

I rarely post other people’s work on this site unless it’s just too amazing to not talk about…
…this is one of those times.

http://soytuaire.labuat.com

music_video_loader.addEventListener(Event.COMPLETE, jaw_drops);

Flash Actionscript3 Tutorial : Animated Slideshow

August 20th, 2009

Using TweenLite to generate the animations for a simple flash slideshow built using Flash IDE.

my goal was was to create a looping slideshow as simply as possible. least amount of steps. and with some room to expand on.
this tutorial is made to help understand the logic and some basic moving parts involved in a general slideshow.
it certainly won’t fit all slideshow needs, especially ones with lots of slides, or with constantly changing slides.
source files available.

epic ending… srsly.

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deepTrace for haXe flash9/10

August 19th, 2009

posted a code snippet on http://haxe.org/doc/snip/deeptrace?lang=en

a useful tool i use sometimes to see a displayObject’s display list in a tree format with optional parameter to see extra fields.

deepTrace(myObject,[“x”,”y”]); will trace something like

[object myObject] -> ( x : 560; y : 150 )
    [object MovieClip] -> ( x : 0; y : -50 )
        [object Shape] -> ( x : 0; y : 0 )
        [object Shape] -> ( x : 0; y : 0 )
        [object Sprite] -> ( x : 200; y : 100 )
    [object Sprite] -> ( x : 100 ; y : 300 )
        [object SimpleButton] -> ( x : -10 ; y : 100 )
        [object TextField] -> ( x : -40 ; y : -30 )
    [object Sprite] -> ( x : 300 ; y : 300 )
        [object SimpleButton] -> ( x : -10 ; y : 100 )
        [object TextField] -> ( x : -40 ; y : -30 )
    [object Sprite] -> ( x : 200 ; y : 300 )
        [object CustomButton] -> ( x : -37 ; y : 100 )
            [object Shape] -> ( x : 0; y : 0 )
            [object TextField] -> ( x : 0 ; y : 0 )

view source code

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Synthesizing at LoveFest

July 21st, 2009

This is me, 2 years ago in Final Fantasy XI
Damnage

This is me on Saturday night
orbits

added a video of my light show, watch it here

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Gaming Update

June 16th, 2009

Haven’t posted anything in a long time cause I’ve been busy working on non-games (angry face).

I’ll be finishing up my rails project this month, then I’ll be back to working on Coconut Kickball. But before i launch the first version of Coconut Kickball, we’re going to enter a submission to the Mochi May flash game contest sponsored by Dictionary.com. The game is in planning stages, and it’s going to create a buzz.

This, all in June.


For now, I’d like to post about SCRIBBLENAUTS
if you haven’t heard of this handheld game yet, here’s what critics have said about scribblenauts:
(from wikipedia)

and here’s why:
God vs. The Kraken

Video Games | Scribblenauts - God vs The Kraken
XBox 360 | Playstation 3 | Nintendo Wii

quote from neogaf

I had played all the big titles at E3. Private showings of God of War III, 
Heavy Rain, Alan Wake. But at 4:00 on Thursday, I was wondering around the show floor, 
wondering what else I had to see. I saw a small little booth for "Scribblenauts!" 
in the Warner Bros. Interactive Entertainment section. 
I mean, who goes to that booth? But I remember hearing about it on GAF, 
and so I decided to check it out.

Best game of E3? Without a *****ng doubt. 
Anyone who says otherwise did not play Scribblenauts. 
Best game of all time? Jesus Christ, I don't know, maybe. 
It's a game that challenges your IMAGINATION. 
No other game has ever done that.

So listen to this story. I was in the early levels; 
I didn't quite have an idea of how ridiculously in-depth the database was. 
I was summoning things like ladders, glasses of water, rayguns, what have you. 
But I reached a level with zombie robots, and the zombie robots kept killing me. 
Rayguns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, 
I wrote in "Time Machine". And one popped up. What the ****? A smile dawned on my face. 
I hopped in, and the option was given to me to either travel to the past or the future. 
I chose past. When I hopped out, there were *****ng dinosaurs walking around. 
I clicked one, and realized I could RIDE THEM. So I hopped on a *****ng DINOSAUR, 
traveled back to the present, and stomped the shit out of robot zombies. 
Did you just read that sentence?
Did you really? 
I *****NG TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT 
TO KILL MOTHER*****NG ROBOT ZOMBIES.
This game is unbelievable. Impossible. There's nothing you can't do.

Holy *****ng shit.

This isn’t actually the FIRST video-game/video-toy of this kind that I’ve come across, where it challenges you to use your imagination, remember Garry’s Mod? I’ve had many hours stolen from me creating awesome constructions and situations within the Source Engine. Scribblenauts is a different kind of omfgcrazy fun exciting imaginative experience because you can spawn sooo many different things, and pretty much anything can happen.


Even fairy tale characters would be jealous

May 12th, 2009

My new iPhone Wallpaper

FairyTale
full res

PlayRadioPlay! - Even Fairy Tale Characters Would Be Jealous.mp3 (full, awesome 8bit 2nd half)
PlayRadioPlay! - Even Fairy Tale Characters Would Be Jealous.mp3 (short)


My Brute

April 7th, 2009

A fun addicting game made entirely in haXe by MotionTwin
Challenge My Brute!
theRemix's Brute


Turkey haXe game Source Code

April 3rd, 2009

full source for Turkey haXe

requested by Raf

crude source code, never thought anyone else would see it after i finished, including myself.

248 lines in the main class. i also created a few supporting classes for this game that i’ve been reusing ever since, and included in my common library.

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Internet Explorer 6 Sim Game

April 1st, 2009

A quick game that Werd and I came up with.
This is a sim-type puzzle game.
IE6 Game

You are a web developer at your local #4 web developing company. You have to build a website that is compatible with Internet Explorer 6 because that is what your client’s use in their office. Try to keep your job and finish your work in a timely manner.

There are 4 levels in this game so far.

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Sandy 3.1 haXe Spectrum Analyzer (Disco variation)

March 12th, 2009

This variation adds random colors when the spheres pulsate.
same fps and memory displays exist, they are just hidden, use the keys to view them if you want.
also using haXe compiler flag -D SANDY_USE_FAST_MATH

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