SWFProfiler haXe'd
January 13th, 2010
I ported over a very good SWFProfiler that a fellow actionscripter wrote over a year ago.
It’s very useful especially to haXe‘rs when all we have to play with is the flash debug player, and for flash game devs to make sure our framerates stay up, and our memory is managed correctly.
I added my own flavor to this already awesome SWFProfiler.
- made the line graph move from right to left instead of left to right.
- added additional colors to the line graph to show dips and spikes in technicolor 3d imax hd blu-ray
- added an optional object inspector that traces out objects and properties
- added a garbage collector to force gc()
See the demo and download the source.
theRemix invents gravity in haXe (with full source)
October 10th, 2009
I created an experiment to visualize and play with the law of gravity.
The concept of gravity is new, i just created it, attraction occurs between any two masses in space.
I came up with the formula for gravity:
Mass1 × Mass2
Distance²
neat huh?
check out the full haXe source code and play with gravity to create orbits in the full article
jumpAround(audio_level); #songsInCode
August 21st, 2009
Made another #songsInCode in haXe
much funner this time.
if(audio_level > threshold){
house_of_pain[j].jumpAround(audio_level);
}
You need Flash 10 to view the awesome. It’s a free and fast upgrade.
let it load, press play.
House of Pain - Jump Around (Deadmau5 remix)
read more to see the source code and result in action…
ringAround(rosies); #songsInCode
August 21st, 2009
Felt like making a #songsInCode in haXe
and just for fun actually writing the code and compiling it to see how it might look.
ringAround(rosies);
for(girl in girls){
girl.pocket.fill(new Posies());
}
ashes+=2;
for(girl in girls){
girl.fall(DOWN);
}
read more to see the source code and result in action…
Amazing flash Interactive Music Video
August 20th, 2009
I rarely post other people’s work on this site unless it’s just too amazing to not talk about…
…this is one of those times.
music_video_loader.addEventListener(Event.COMPLETE, jaw_drops);
Gaming Update
June 16th, 2009
Haven’t posted anything in a long time cause I’ve been busy working on non-games (angry face).
I’ll be finishing up my rails project this month, then I’ll be back to working on Coconut Kickball. But before i launch the first version of Coconut Kickball, we’re going to enter a submission to the Mochi May flash game contest sponsored by Dictionary.com. The game is in planning stages, and it’s going to create a buzz.
This, all in June.
For now, I’d like to post about SCRIBBLENAUTS
if you haven’t heard of this handheld game yet, here’s what critics have said about scribblenauts:
(from wikipedia)
- Scribblenauts was named the overall “Best of Show” by Gamespot, Gamespy, and IGN, in addition to other awards.
- 1UP.com named Scribblenauts their E3’s “Most Innovative” title.
- X-Play gave the game its E3 “Best Original Game” and “Best Handheld Game” awards.
- Ars Technica considered the game as the show’s “Most Pleasant Surprise”.
- Scribblenauts is the first portable video game to merit “Best of Show” awards from E3.
and here’s why:
God vs. The Kraken
quote from neogaf
I had played all the big titles at E3. Private showings of God of War III,
Heavy Rain, Alan Wake. But at 4:00 on Thursday, I was wondering around the show floor,
wondering what else I had to see. I saw a small little booth for "Scribblenauts!"
in the Warner Bros. Interactive Entertainment section.
I mean, who goes to that booth? But I remember hearing about it on GAF,
and so I decided to check it out.
Best game of E3? Without a *****ng doubt.
Anyone who says otherwise did not play Scribblenauts.
Best game of all time? Jesus Christ, I don't know, maybe.
It's a game that challenges your IMAGINATION.
No other game has ever done that.
So listen to this story. I was in the early levels;
I didn't quite have an idea of how ridiculously in-depth the database was.
I was summoning things like ladders, glasses of water, rayguns, what have you.
But I reached a level with zombie robots, and the zombie robots kept killing me.
Rayguns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration,
I wrote in "Time Machine". And one popped up. What the ****? A smile dawned on my face.
I hopped in, and the option was given to me to either travel to the past or the future.
I chose past. When I hopped out, there were *****ng dinosaurs walking around.
I clicked one, and realized I could RIDE THEM. So I hopped on a *****ng DINOSAUR,
traveled back to the present, and stomped the shit out of robot zombies.
Did you just read that sentence?
Did you really?
I *****NG TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT
TO KILL MOTHER*****NG ROBOT ZOMBIES.
This game is unbelievable. Impossible. There's nothing you can't do.
Holy *****ng shit.
This isn’t actually the FIRST video-game/video-toy of this kind that I’ve come across, where it challenges you to use your imagination, remember Garry’s Mod? I’ve had many hours stolen from me creating awesome constructions and situations within the Source Engine. Scribblenauts is a different kind of omfgcrazy fun exciting imaginative experience because you can spawn sooo many different things, and pretty much anything can happen.
Sandy 3.1 haXe Spectrum Analyzer (Disco variation)
March 12th, 2009
This variation adds random colors when the spheres pulsate.
same fps and memory displays exist, they are just hidden, use the keys to view them if you want.
also using haXe compiler flag -D SANDY_USE_FAST_MATH
Sandy 3.1 haXe FastMath Spectrum Analyzer
March 10th, 2009
Sandy 3.1 accident for MacPro
March 10th, 2009
WARNING, DO NOT VIEW THIS PAGE IF YOU HAVE A SLOW MACHINE
This version is a special experimental accident that i decided to post because my iMac bogged down to < 8 fps
i want to see how a MacPro scores
haXe flash flex benchmarks on Sandy 3.1
March 10th, 2009
I've setup more tests to compare the new Sandy 3.1 3D engine compiled on flash, flex, and haXe.
thanks to Russell Weir (damonsbane) and cyanescent for porting the new Sandy as3 classes to haXe
I added some more controls for fun and benchmarks, and a few new songs to test out.
you can change the sphere rotation and orbit speed, and toggle the benchmark displays visiblity and background color
please post your scores in the comments.
Flash 10 plugin is required to view these demos. upgrade here http://get.adobe.com/flashplayer/
Sandy 3.1 haXe Spectrum Analyzer
March 10th, 2009
Sandy 3.1 Flex Spectrum Analyzer
March 10th, 2009
Sandy 3.1 Flash Spectrum Analyzer
March 10th, 2009
SoundMixer.computeSpectrum()
February 25th, 2009
Messing around with the haXe port of Sandy and SoundMixer.computeSpectrum() in a couple car rides to the office.
These 3 examples came out of it.
You need Flash 10 to view these demos, or you will hear music, but see nothing Get Flash, it's free
a Bar style spectrum analyzer, very accurate. demonstration plays 3 songs. 
an eyeball, modifying x and y rotation and z position, very accurate. 
the same eyeball, just with smoother animations, much less accurate, but not as cracked out. 
Eyeball Analyzer (smooth)
February 25th, 2009
the same eyeball, just with smoother animations, much less accurate, but not as cracked out. 










